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Post by Godswitness on Oct 17, 2016 15:19:21 GMT
Everyone please vote, starts October 21st.
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Post by Godswitness on Oct 19, 2016 20:33:27 GMT
Bump
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Post by Godswitness on Oct 24, 2016 0:21:24 GMT
Economics 101 starts now
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Post by Godswitness on Oct 24, 2016 0:33:48 GMT
Step 1. First off to have a good economy, means have one country preferably secured country with no military, destroy all military. Step 2. Close down all unprofitable corporations and rebuild level 1 industry corps. Step 3. Always offer and accept only your common market contracts, not local contracts. Step 4. Set tax level at around 33% Step 5. Turn off auto everything and get your settings set right. Step 6. Keep building your corporations, but only as workers are available Step 7. Keep education, health, and transportation levels over 120, but not over 140. Step 8. Block ceo's
Follow these steps to be in the top 3 within a months time.
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Post by WarlordToby on Oct 25, 2016 7:59:06 GMT
Sure was a long class. But honestly i'd rather keep my weapons ready than lose the country immediately to someone else with enough mind to expand territory.
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Post by marshallney on Nov 1, 2016 20:47:10 GMT
Just my thoughts:
Step 1 - do this immediately after your first war. That way you get some good out of the inferior units, and should have enough cash from the win to set up higher quality units for future wars.
Step 2. Profitable corps. To find out which ones are, start with going to factory utilization. Anything that is 100% or higher utilized, and still has a huge deficit should have a long market cycle. Electronic Comps and Oil are good corps. You may want to stick a few lower tech corps in early on, just to suck up the unemployed. I favor Books. All three of those corps are easy to set up supply chains for - if you have the time and inclination.
Step 3. Local contracts decrease your game score. Common market contracts boost it. Use only local for definite purposes. Such as building up a reserve, keeping select corps from running shortages and decreasing production etc. If you have a fully upgraded public corporation, 215 supply quality is the max you should hit. The formula for ASQ from Wildeye's Guide, and the benchmarks for maximum end product quality are still valid I believe. You can use that to adjust the numbers for non public state run corps.
Step 4. Tax depends on whether you are going State Run or CEO driven economy. For state, you'll want to hit 75%. For CEO I'd suggest 30% or lower, CWI is more important than a percentage point or two. But it's the easiest way to look for future homes as a CE0, then compare the CWI's.
step 5. Doesn't always work. Until you reach game level 4/120 days in , you'll continue to fight the automation. And even afterwards, you'll still have to deal with portions of it, even with everything turned off.
Step 6. Don't be afraid to skimp on workers for a single corp. Always have production plants on hand in country. If you don't they will be on immediate order when building a corp, raising the price for starting one. Don't skimp too far down on the workers, make sure you can get them in before or shortly after the corp is actually built.
Step 7. And I have to send myself to the woodshed for this one, as I violate it often. You should build them up to those levels slowly, staying within your budget. (not necessarily the profit;loss per month, but also war booty, cash from direct trading etc.) Only go over the minimum needed to maintain CWI at your benchmark for specific purposes - like going into a High Tech Sector Economy or for reaching game levels.
Step 8 - again depending on State Run/CEO Driven.
Tip - go to trade - order strategy and quality - and set all government infrastructure to 120. roads, train tracks, schools, etc. There is no benefit to buying them at a higher quality. Some products like pharmaceuticals you may want to set low, as it raises health costs.
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